Arcanine Rising
Fatal Rainbow Holdings
3
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Posted - 2014.02.26 08:07:00 -
[1] - Quote
Aeon Amadi wrote:Zatara Rought wrote:Aeon Amadi wrote: I don't remember ever seeing another Proto Gallente Assault that made some lasting place in my memory. So far as I know, they don't exist in PC. There's nothing they can really do that Gallente Logistics can't do better (especially with the passive armor repair and reduction to PG/CPU on equipment). Having a shield bonus is an offset, you have lower PG/CPU values, and less slots.
The only reason you'd ever have to run Proto Gallente Assault over Proto Gallente Logistics is if you're min-maxing for speed (there are -far- better suits for this) or if you just absolutely 100% need to have the PG/CPU reduction on hybrid weapons, which is a long shot when there are only hybrid light arms, so the PG/CPU reduction to equipment is a much better alternative given that you save more in the long run, have more PG/CPU to begin with and, again, have more slots to play with.
Obviously this is subject to change in 1.8 but people saying that the Gallente Assault is OP always amuses me because it's right up there with Minmatar Assaults as far "OP", it's entirely circumstantial whereas there are suits that are so crazy adaptable (any logistics) that it's completely overshadowed at it's own role.
That's funny considering your own Kalente Schiffer uses them exclusively in PC's. If you played in any of them you'd know that. Frost Kitty, Faquira Bluetta, and many others use the gal assault competitively in PC. It's extremely useful for dual tanking slightly more than the gal logistics (and getting those shields back faster)while maintaining 2 damage mods as well as boasting the ability to run a assault scrambler pistol (or equivalent) for the guy after. Gal logi's after 3 basic plates move at a 4.2 move speed....that's fuggin slow...strafe speed is lol. Gal assault start with 5.0 which is a huge advantage. I did cover the speed aspect, yes. Kalente has some excellent gun-game on his own though, he doesn't -need- to use the Gallente Assault to do well he could probably run ace with any suit you give him. And if you're wanting to dual-tank there are, again, better options available and you certainly aren't going to get that running two damage mods what with only three high slots (let me tell you, that extra 66 Shield HP on-top of 150 is totally grounds for classification as a dual tanker). And I don't think I need to elaborate how lulzy it is using the Assault Scrambler Pistol as evidence that the Gallente Assault is OP.
the reality remains that people do run it in PC, and beast with it no less.
72 shields more with upgrades and the starting shields which gives me around 225 shields with upgrades maxed. it's amargianally better buffer.
and "speed" i gues means strafing???
i mentioned an ascrp but i guess having a sidearm isn't that important when all you play is pubs...in the big leagues having a sidearm is a huge deal.
overall gal logistics is not "better" than the gal assault", and will lose 1v'1's if both players are of equal skill (unless that sklll is just ******* dumb and the gal logistics puts down 6 triage hives and waits )
I mean...I tried making a fit with a gal logistics that was similar to my assault suit maintaining a 4.4 move speed (the threshold of inadequate strafe speed imo) while using the same equip (stable scanner) and the gal assault of course came down with less reps if a complex repper was fitted (but slightly more tank with the shields coming back faster) or slightly less tank (900 vs 850) but had a 1 rep increase. When a brick tank fit was attempted the gal got to 950 ehp with above a 4.4 move speed with a triage hive and all the same gear as before (m1, advanced scrp, proto weap), however the gallogi brick tanked got 1015 ehp, and managed to fit a duvolle scanner and an allotek hive in addition. move speed was of course, atrocious. 4.0
Overall the main point here is that the assault gets all the the things we care about when you have to fight:
Almost the same ehp despite the slot difference.
significantly more strafe speed/sprint/stamina
sidearm makes a difference...especially in PC. and will matter more as TTK is increased.
and the shields buffer comes back faster and is slightly higher.
the gal however of course excelled at fitting equips and when equips are a factor of course the logi has the decisive advantage.
Overall, gal assaults are completely viable in PC and serve effectively. |